Monday 21 November 2011

Some comments on the style

Not having a background in traditional art, I struggle talking about specific styles but I’ll do my best to do so without embarrassing myself.


What i wanted to do, in order to both produce a specific and coherent visual aesthetic, as well as making my own life easier, I chose to limit my colour palette to 3 main colours: Cream/Grey, Bronze, and Black.



What i wanted to achieve when using these colours, was to create a game that avoided looking like what someone would expect from a UDK game, muddy browns etc.
http://trekweb.com/images/stories/4998d31969b30-1.jpg

I wanted to create the feel of a science complex in the future, but leaning towards a more industrial rather than the clean, smooth style that you could see in say, the interior of the enterprise from startrek, or the view of the future painted in the 1940's-60's





http://technabob.com/blog/wp-content/uploads/2010/02/pyramid_casemod.jpgAfter some thinking, I worked out that both the shapes and to a lesser extent the colours, were inspired slightly by Stargate, and the egyptian-styled alien ships there, as they use alot of geometric shapes in the architecture. (unfortunately it's apparently very hard to find any really clear pictures of it on the interwebs)

  http://www.rainbeau.net/design/sggoauldhall1.jpg




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